

On top of that, some of the decisions that Biomutant makes are just… baffling. That’s crucial in any experience, but especially so in an open world game, and in an RPG. This is a studio of less than twenty people, who have been working on this game for many years- rather than overreaching and trying to do so much and not managing to do most of those things well, what they should have done was identify fewer key mechanics, polish them to a sheen, and build a game around them. It feels like the developers at Experiment 101 kept on coming up with new concepts, new mechanics, new ideas, and just kept cramming them all into the game, with little to no regard for whether or not things that must have sounded good on paper were good in practice as well. But playing the game makes it clear that many more things needed to be cut out as well.īecause really, Biomutant is a classic case of feature creep.

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Obviously, some things must have gone on the chopping board during the course of development. Of course, we don’t know the behind the scenes story of Biomutant, so we don’t know what was cut out. But knowing when to pull back and when to abandon some ideas when it feels like they’re not being implemented properly, or that they’re conflicting with other parts of the game, or that they’re just not gelling with the rest of the experience, is just as crucial, if not more so. Coming up with exciting ideas is crucial, of course, because if you don’t have ideas, you don’t have a game. Simply put, Biomutant is too ambitious for its own good.Īs much as we all bemoan cut content and good ideas that fail to make it into the final product, it shouldn’t be forgotten that that is a crucial part of game development. Well, it’s a tale as old as time- overreach. How is it that a game that was looking like it had the potential to be the next big open world darling and one of the biggest surprise hits of the year has turned out to be a bit of a damp squib? So what the hell happened? Where did Biomutant go wrong. Our own review of Biomutant, in which we gave it a score of 5/10 and called it “too derivative for its own good”, wasn’t exactly overflowing with praise either.
#BIOMUTANT LAUNCH TIME PC#
At the time of writing, the game has a score of 67 on Opencritic, and 62, 68, and 67 on Metacritic for its PS4, Xbox One, and PC versions respectively. And sadly, it seems that has been the case with Biomutant as well. Much to the disappointment of the legions that had been anticipating the game’s launch, the experience turns out to have fallen way short of expectations. But then, after a lot of anticipation, they launch to less than stellar critical reception. Games build up hype and anticipation for years and years, with developers making exciting promises and said games themselves generating excitement based on their interesting concepts and ideas. We’ve seen this more than a few times in the games industry, sadly enough. And now, at long last, after a protracted development cycle (during which the studio and the IP were even acquired by THQ Nordic) and multiple delays, Biomutant is finally out- and critical reception is far from glowing. Bits and pieces of the game would be shown off here and there over the coming years, and though hands-on impressions would often remark on how rough the game was feeling, by and large, the unique vibe and aesthetic of the whole experience was drawing even more people in. Originally due out in 2018, the game was pushed back from its target launch window to a 2019 release. Its fascinating premise and the fact that the game was being developed by former Avalanche Studios developers who had worked on the likes of Just Cause and Mad Max promised exciting things, and all eyes were immediately on the game.īut its development didn’t go exactly the way one would have hoped. Back in 2017, indie studio Experiment 101 took the stage at Gamescom to showcase a bold, ambitious new game- Biomutant, an open world action RPG boasting mechanical depth, set in a vivid post-apocalyptic setting, and promising an adventure with a completely unique flavour all of its own.
